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Screaming off through a web of streets woven between the towering skyscrapers of a super-urban megacity, battered and shaken in the cockpit of a demented, diabolic machine under a weird purple sky, dazzled by the laser fire criss-crossing your field of view and staggered by glittering neon and the vast panoramic view, you begin to wonder: are you driving your car, or is your car driving you? Beam Software’s Dethkarz is a fascinating game,
both to look at and to play –and you don’t necessarily need to be a homicidally
inclined speed freak to enjoy it, though that would help. Published by
Melbourne House and distributed in the US by GT Interactive, Dethkarz is
an aesthetic delight. While there have been some great racing simulation
games in recent months using 3D acceleration, most notably Need For Speed
III: Hot Pursuit and viper Rasing, Beam Software have pushed the limits
with Dethkarz. Set in the 25th century, these aren’t so much cars as killing
machines on wheels: and they look the part. If you’re tired of playing
games with ordinary, unimaginative cars, then take a peek at this. The
vehicles are so seductively, sensuously chic that you feel compelled to
take them for a spin, after which you will be possessed by the demonic
spirit of the car if you have any artistic sensitivity whatsoever. Let
me rephrase my earlier comment- if you’re a homicidally inclined speed
freak with a strong sense of the aesthetic, you will not be able to resist
the call of Dethkarz. But will the game be able to hold your attention
when you get down to what really matters- actually playing the game? Why
don’t we go find out?
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