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REVIEW ZONE : everything you need to know

Dune 2000  by Westwood Studios

Review by 
Vajra Chandrasekera and Chamila Sumanasekera

November 20th, 1998

Introduction

Welcome back to the planet Arrakis, better known as Dune. This desert planet is perhaps the most widely known fictional planet of all time, having been the subject of books, movies and games since 
the beginning of the Dune saga way back in 1965, when SF writer Frank Herbert first published his multiple award-winning book, which later became a series. The game Dune, in 1991, spawned a brand new field- strategy gaming. Dune2 followed in 1992, and now, near the close of the millennium, Westwood have released Dune 2000. This is more or less a remake of Dune 2, and retains the basic storyline: three Great Houses of the Imperium -the Atreides, the Harkonnen and the Ordos- are locked in mortal conflict over Dune. The Padishah Emperor is quite deliberately pitting the Houses against each other in the hope that they will destroy each other and leave him in control of the desert world. 

Why is such a barren place, fraught with danger -from the harsh elements as well as from the vast
and destructive sandworms- coveted by so many? Well, because the world of Dune is set in a distant future where there are no computers, and the intricate calculations required to navigate a spacecraft through the cosmos cannot be performed by mere mortal minds. Hence the Melange spice- a highly addictive substance that gives its user the power of prescience: the power to see the myriad possibilities of the future and to choose among them. The spice is the key to navigation and space travel: space travel the key to the unity of the Imperium and therefore to it's control. Spice is the key 
to power- and unfortunately for those who desire power, Melange spice is found only on one world
in the Imperium- Dune. 

Will you cast your lot with the forces of Duke Leto Atreides and strike a blow for truth and honor? 
Or are you in the mood to join forces with the scheming Baron Vladimir Harkonnen, to become wealthy and powerful, to rule the known universe under the Harkonnen banner? Or perhaps you are 
a cynic, and respect neither nobility nor villainy- then the House Ordos will appeal to you. Unlike the other Houses, the Ordos are not a military power- their great weapons are wealth, sabotage and treachery, and their vision of Arrakis is only as a key to still greater wealth. Ladies & Gentlemen, 
Dune 2000: let the battle for Arrakis begin.
 
 

 

COPYRIGHT © 1998 - REVIEW ZONE - ALL RIGHTS RESERVED

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