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REVIEW ZONE : everything you need to know

Grim Fandango by LucasArts

Review by Vajra Chandrasekera

January 06th, 1999

Introduction

Film noir meets la Dia de Los Muertos to create a weird and wonderful realm that is at once dark 
and funny: Grim Fandango plunges us into legend, weaving thick black humor into one of the oldest 
and most fundamental mythical images of all human culture -the quest of the lone innocent through a land of darkness and death. Individual cultures dictate what the prize may be- salvation, redemption, 
or power -but the central image is the same, because it is not the prize that really matters, but the 
quest itself. 

This particular quest begins in the 8th Underworld of the Land of the Dead, where you must play the 
part of a skeletal salesman by the name of Manuel Calavera. What you sell are travel packages to the 9th Underworld, which is the final resting place of the dead. You have to sell these travel packages 
to other souls, with only the most virtuous qualifying for the most expensive packages. (Get virtuous, people! You wouldn't want to get there and have to WALK when your time comes, would you?) 
Manny Calavera has enough motivation to sell as many of the most expensive packages as he can, because he wants to pay for his own voyage to the 9th Underworld. Alas, nobody will be intoning requiescat in pace over this dead salesman anytime soon- he's losing all his customers, and his 
chances of eternal rest in the foreseeable future are becoming slim. As the plot thickens, conspiracies unfold and a new, darker picture appears...will Manny end up any deader than he already is?

The story and the game are fantastic: coupled with some fabulous graphics, and a soundtrack to (literally) die for, LucasArts' Grim Fandango is not merely a game, but a work of art. 
 
 

 

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