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Thief: The Dark Project

by Looking Glass  / Eidos Interactive

Review by Vajra Chandrasekera
January 27, 1999
 

Introduction

If you’re like most everyone else, you’re probably tired of running around in miscellaneous virtual environments shooting everything in sight. Thief: The Dark Project is undeniably a first person action game- fortunately, it is also part of the Renaissance that appears to be taking place in the said genre. Note we can no longer label these games “first person shooters”. If anything, games like Thief would have to be called “first person sneakers”, (even though it makes them sound like some ghastly form 
of footwear) because the principle behind this game is specifically not killing everything in sight. In the 
first place, you play as a thief, not as a walking arsenal, and your opponents are liable to be better armed than you In the second place, getting into brawls (and getting killed as a result) will not allow you to complete your mission, which (what with you being a thief and all) generally involves stealing something. Stealth is the key -stealth and cunning. And with those words, we have sounded the death-knell of the classical first person action game...and we can hear, in the echo, the promise of far greater things to come.

Published by Eidos Interactive, perhaps best known for Lara Croft and the three Tomb Raider games, and developed by Looking Glass, Thief: The Dark Project is a new-generation first person action game set in an early- industrial era, a smooth meld of magic and medievalism.
 
 

 
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