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Wargasm

by Digital Image Design

Review by Vajra Chandrasekera
February 03, 1999
 

Introduction

Someday when they write the Complete & Unabridged History of Gaming, they will call this period we’re living through now the Age of Blurred Genres. They’ll teach it to the kids in school - They’ll say these were the days when the world first saw first-person action games with actual plots (Half-Life, SIN), action games where you’re not expected to kill anyone (Thief: The Dark Project) and adventure games where the main characters are all already dead (Grim Fandango). 

And then they’ll say, these were the days when people started losing track of the distinction between real-time strategy and first-person action, in games like Digital Image Design’s Wargasm. 

But what really concerns us, here & now, is this- what else  will they say about Wargasm? What will they remember when they write the history books? Will they say it was a great game, great fun,  crash, boom, bang, thank you ma’am?  Will they say, “well, the graphics were nice, but...”? Or, horror of horrors, will there be just a little footnote on the page listing the also-rans of 1999? 

Well, as the Chinese proverb says, “To prophesy is extremely difficult -especially with regard to the future.” We don’t know what posterity may think of Wargasm, but we’re here to talk about what we think of it. What do we think of it? Read on...
 
 
 
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