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Storyline

A game with a name like Wargasm simply cries out to be reviewed, no pun intended, but what’s the story behind it? 
 
Well, the basic principle behind the story is that, in this brave year 2025, all international disputes of a military nature are settled through virtual combat 
in what is, perhaps unoriginally, known as the WWWW. This is not the WWW as seen through the eyes of a dyslexic, but is an acronym for World-Wide War Web. The virtual military might of each country is supposed to be proportional to each country’s military might in the physical world. 

The flaw here is, of course, if it is usual practice to settle international disputes by virtual warfare, why do the governments of the world go to the bother (and expense) of maintaining a real-life military? Are the “real” armies there just so that the virtual versions can be accurately calculated in relation to each other? Worse still, the country that wins the virtual war then takes over the losing nation’s electronic systems for government and commerce, etc.

 I suppose it would be reasonable to assume that, by 2025, all nations are sufficiently wired to make such a takeover truly realistic, -but then again, if the losing nation does have a military in the real world, it is rather unreasonable to expect them to submit meekly to such a takeover. Personally, I feel the storyline is unreasonable in any case. The virtual-warfare theme is an old sf plot, but it is very rarely that it comes off without sounding pulpy and juvenile. This is not one of those times.
 
Anyhow, back to the story. Perhaps more realistically, hackers invade the WWWW and start messing with it. This upsets the delicate balance of power (can’t be all that delicate if they’re cheerfully willing to submit the sovereignty of their nations to the winners of some glorified arcade game) and brings chaos. Ho hum. You are required to take a virtual army and wage virtual war on other people and virtually kill them. It’s bad enough we’re already playing a game - now we’re playing a game inside the game, which means all the carnage is doubly unreal.

 
Oh well. No one said war was easy.
 
     
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