Storyline
A game with a name like Wargasm simply cries out
to be reviewed, no pun intended, but what’s the story behind it?
Well, the basic principle
behind the story is that, in this brave year 2025, all international disputes
of a military nature are settled through virtual combat
in what is, perhaps unoriginally, known as the
WWWW. This is not the WWW as seen through the eyes of a dyslexic, but is
an acronym for World-Wide War Web. The virtual military might of each country
is supposed to be proportional to each country’s military might in the
physical world. |
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The flaw here is, of course, if it is usual practice
to settle international disputes by virtual warfare, why do the governments
of the world go to the bother (and expense) of maintaining a real-life
military? Are the “real” armies there just so that the virtual versions
can be accurately calculated in relation to each other? Worse still, the
country that wins the virtual war then takes over the losing nation’s electronic
systems for government and commerce, etc.
I suppose it would be reasonable to assume
that, by 2025, all nations are sufficiently wired to make such a takeover
truly realistic, -but then again, if the losing nation does have a military
in the real world, it is rather unreasonable to expect them to submit meekly
to such a takeover. Personally, I feel the storyline is unreasonable in
any case. The virtual-warfare theme is an old sf plot, but it is very rarely
that it comes off without sounding pulpy and juvenile. This is not one
of those times.
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Anyhow, back to the story. Perhaps
more realistically, hackers invade the WWWW and start messing with it.
This upsets the delicate balance of power (can’t be all that delicate if
they’re cheerfully willing to submit the sovereignty of their nations to
the winners of some glorified arcade game) and brings chaos. Ho hum. You
are required to take a virtual army and wage virtual war on other people
and virtually kill them. It’s bad enough we’re already playing a game -
now we’re playing a game inside the game, which means all the carnage is
doubly unreal. |
Oh well. No one said war was easy.
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